← Player guideGuide

Research is paid for with three currencies

An advance is not bought with money alone. It also asks for real hours, which run down even with the tab closed, and field experience: having already lived through a certain amount of one specific thing, such as fires worked or calls picked up. That third currency is neither spent nor bought, so the tree does not empty out the day money stops being a problem.

The fourth condition is not a currency but a key: every advance asks for a station level, and within its branch it asks for the previous advance. What has been researched applies to the whole organisation in that city, so there is no need to repeat it station by station; a new city, on the other hand, starts the tree from scratch.

There are 8 branches and 21 advances.

Deployment

Take the organisation where you aren't.

Forward base

Station IV

Logistics, relief crews and remote command: you can now set up a base in another city.

Money
€150,000
Time
8 h
calls closed
400

Dedicated fire department

Run a pure fire station, not just a mixed one.

Dedicated fire department

Station II

You can now dedicate a station purely to firefighting: a real garage and the full bonus, no shared roof.

Money
€30,000
Time
2 h
fires
15

Dedicated medical corps

Run a pure medical base, not just a mixed one.

Dedicated medical corps

Station II

You can now dedicate a station purely to medical crews: the full on-scene bonus, no shared roof.

Money
€30,000
Time
2 h
medical emergencies
15

Watch

The organisation keeps running while you're away.

Watch shift

Station III

While you're away, someone dispatches for you: sends the nearest unit to every new call, without checking if it's the best fit.

Money
€80,000
Time
6 h
dispatches
40

Watch with judgement

Station IV

The watch shift already knows what's needed: if the call has revealed its requirements, it sends a unit that covers them, not just the nearest one.

Money
€150,000
Time
10 h
calls closed
60

It opens after the previous advance in this branch.

Mechanics

Get there sooner and last longer.

Advanced driving

Station II

Your drivers now know the streets only a veteran knows today.

Money
€30,000
Time
2 h
dispatches
25

In-house maintenance

Station III

A workshop of your own: repairing wear now costs a lot less.

Money
€60,000
Time
4 h
repairs
15

It opens after the previous advance in this branch.

Extended range

Station IV

Bigger tanks and lower consumption: every run costs less per kilometre.

Money
€120,000
Time
8 h
dispatches
40

It opens after the previous advance in this branch.

High-flow pumps

Station V

Unlocks the heavy urban pumper, which covers two light ones with a single unit.

Money
€200,000
Time
16 h
fires
20

It opens after the previous advance in this branch.

Medical

Know what state you're arriving in, and arrive knowing.

Field triage

Station II

The first unit on scene actually assesses the patient: the report already carries the real severity.

Money
€30,000
Time
2 h
medical emergencies
30

Poisoning protocol

Station III

Reagents and reference tables on board: you know which substance it is without having to ask.

Money
€60,000
Time
4 h
calls involving substances
10

It opens after the previous advance in this branch.

Advanced life support

Station IV

Unlocks the mobile ICU, which covers two ambulances with a single unit.

Money
€120,000
Time
8 h
medical emergencies
25

It opens after the previous advance in this branch.

Anticipation

Station V

Your crews see it coming: you know a call is about to get worse, and what it will need, before it happens.

Money
€200,000
Time
16 h
medical calls within target
20

It opens after the previous advance in this branch.

Tactics

Do it better once you're already there.

Positive-pressure ventilation

Station II

Pressure fans: indoor fires get worked faster.

Money
€30,000
Time
2 h
fires
20

Fire break

Station III

Firebreaks and facade cooling: fire has a much harder time jumping to the next building.

Money
€60,000
Time
4 h
spreads lived through
10

It opens after the previous advance in this branch.

Command on scene

Station IV

An officer up front coordinates the response: the command skill starts to count.

Money
€120,000
Time
8 h
calls that grew
15

It opens after the previous advance in this branch.

Crew templates

Station V

Save crew compositions by skill and apply them in one go, without matching people by hand.

Money
€200,000
Time
16 h
dispatches
30

It opens after the previous advance in this branch.

Technology

Know sooner.

Traffic link

Station II

Access to the city's traffic cameras: you see how traffic looks before deciding who to send.

Money
€30,000
Time
2 h
dispatches at rush hour
30

Second line

Station III

One more dispatch line: you can take a second call without hanging up the first.

Money
€60,000
Time
4 h
calls picked up
50

It opens after the previous advance in this branch.

Risk sheets

Station IV

You note down what you know about a place and the game remembers: it shows up with the next call.

Money
€120,000
Time
8 h
calls closed
40

It opens after the previous advance in this branch.

District history

Station V

Your own history, district by district: what's happened to you and where you've lost calls.

Money
€200,000
Time
16 h
calls closed
100

It opens after the previous advance in this branch.

Data from version 0.142.0.