Research is paid for with three currencies
An advance is not bought with money alone. It also asks for real hours, which run down even with the tab closed, and field experience: having already lived through a certain amount of one specific thing, such as fires worked or calls picked up. That third currency is neither spent nor bought, so the tree does not empty out the day money stops being a problem.
The fourth condition is not a currency but a key: every advance asks for a station level, and within its branch it asks for the previous advance. What has been researched applies to the whole organisation in that city, so there is no need to repeat it station by station; a new city, on the other hand, starts the tree from scratch.
There are 8 branches and 21 advances.
Deployment
Take the organisation where you aren't.
Forward base
Station IVLogistics, relief crews and remote command: you can now set up a base in another city.
- Money
- €150,000
- Time
- 8 h
- calls closed
- 400
Dedicated fire department
Run a pure fire station, not just a mixed one.
Dedicated fire department
Station IIYou can now dedicate a station purely to firefighting: a real garage and the full bonus, no shared roof.
- Money
- €30,000
- Time
- 2 h
- fires
- 15
Dedicated medical corps
Run a pure medical base, not just a mixed one.
Dedicated medical corps
Station IIYou can now dedicate a station purely to medical crews: the full on-scene bonus, no shared roof.
- Money
- €30,000
- Time
- 2 h
- medical emergencies
- 15
Watch
The organisation keeps running while you're away.
Watch shift
Station IIIWhile you're away, someone dispatches for you: sends the nearest unit to every new call, without checking if it's the best fit.
- Money
- €80,000
- Time
- 6 h
- dispatches
- 40
Watch with judgement
Station IVThe watch shift already knows what's needed: if the call has revealed its requirements, it sends a unit that covers them, not just the nearest one.
- Money
- €150,000
- Time
- 10 h
- calls closed
- 60
It opens after the previous advance in this branch.
Mechanics
Get there sooner and last longer.
Advanced driving
Station IIYour drivers now know the streets only a veteran knows today.
- Money
- €30,000
- Time
- 2 h
- dispatches
- 25
In-house maintenance
Station IIIA workshop of your own: repairing wear now costs a lot less.
- Money
- €60,000
- Time
- 4 h
- repairs
- 15
It opens after the previous advance in this branch.
Extended range
Station IVBigger tanks and lower consumption: every run costs less per kilometre.
- Money
- €120,000
- Time
- 8 h
- dispatches
- 40
It opens after the previous advance in this branch.
High-flow pumps
Station VUnlocks the heavy urban pumper, which covers two light ones with a single unit.
- Money
- €200,000
- Time
- 16 h
- fires
- 20
It opens after the previous advance in this branch.
Medical
Know what state you're arriving in, and arrive knowing.
Field triage
Station IIThe first unit on scene actually assesses the patient: the report already carries the real severity.
- Money
- €30,000
- Time
- 2 h
- medical emergencies
- 30
Poisoning protocol
Station IIIReagents and reference tables on board: you know which substance it is without having to ask.
- Money
- €60,000
- Time
- 4 h
- calls involving substances
- 10
It opens after the previous advance in this branch.
Advanced life support
Station IVUnlocks the mobile ICU, which covers two ambulances with a single unit.
- Money
- €120,000
- Time
- 8 h
- medical emergencies
- 25
It opens after the previous advance in this branch.
Anticipation
Station VYour crews see it coming: you know a call is about to get worse, and what it will need, before it happens.
- Money
- €200,000
- Time
- 16 h
- medical calls within target
- 20
It opens after the previous advance in this branch.
Tactics
Do it better once you're already there.
Positive-pressure ventilation
Station IIPressure fans: indoor fires get worked faster.
- Money
- €30,000
- Time
- 2 h
- fires
- 20
Fire break
Station IIIFirebreaks and facade cooling: fire has a much harder time jumping to the next building.
- Money
- €60,000
- Time
- 4 h
- spreads lived through
- 10
It opens after the previous advance in this branch.
Command on scene
Station IVAn officer up front coordinates the response: the command skill starts to count.
- Money
- €120,000
- Time
- 8 h
- calls that grew
- 15
It opens after the previous advance in this branch.
Crew templates
Station VSave crew compositions by skill and apply them in one go, without matching people by hand.
- Money
- €200,000
- Time
- 16 h
- dispatches
- 30
It opens after the previous advance in this branch.
Technology
Know sooner.
Traffic link
Station IIAccess to the city's traffic cameras: you see how traffic looks before deciding who to send.
- Money
- €30,000
- Time
- 2 h
- dispatches at rush hour
- 30
Second line
Station IIIOne more dispatch line: you can take a second call without hanging up the first.
- Money
- €60,000
- Time
- 4 h
- calls picked up
- 50
It opens after the previous advance in this branch.
Risk sheets
Station IVYou note down what you know about a place and the game remembers: it shows up with the next call.
- Money
- €120,000
- Time
- 8 h
- calls closed
- 40
It opens after the previous advance in this branch.
District history
Station VYour own history, district by district: what's happened to you and where you've lost calls.
- Money
- €200,000
- Time
- 16 h
- calls closed
- 100
It opens after the previous advance in this branch.
Data from version 0.142.0.